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@@ -28,16 +28,17 @@ namespace Warhammer.Models
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{
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{
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return DiceService.RollDices(1, 10) + DiceService.Bonus(AG);
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return DiceService.RollDices(1, 10) + DiceService.Bonus(AG);
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}
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}
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- public bool TestCC() { return DiceService.RollDices(100, 1) <= CC; }
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- public bool TestCT() { return DiceService.RollDices(100, 1) <= CT; }
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- public bool TestF() { return DiceService.RollDices(100, 1) <= F; }
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- public bool TestE() { return DiceService.RollDices(100, 1) <= E; }
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- public bool TestAG() { return DiceService.RollDices(100, 1) <= AG; }
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- public bool TestINT() { return DiceService.RollDices(100, 1) <= INT; }
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- public bool TestPER() { return DiceService.RollDices(100, 1) <= PER; }
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- public bool TestFM() { return DiceService.RollDices(100, 1) <= FM; }
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- public bool TestSOC() { return DiceService.RollDices(100, 1) <= SOC; }
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- public bool TestMF() { return DiceService.RollDices(100, 1) <= MF; }
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+
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+ public bool TestCC() { return DiceService.RollDices(1, 100) <= CC; }
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+ public bool TestCT() { return DiceService.RollDices(1, 100) <= CT; }
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+ public bool TestF() { return DiceService.RollDices(1, 100) <= F; }
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+ public bool TestE() { return DiceService.RollDices(1, 100) <= E; }
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+ public bool TestAG() { return DiceService.RollDices(1, 100) <= AG; }
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+ public bool TestINT() { return DiceService.RollDices(1, 100) <= INT; }
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+ public bool TestPER() { return DiceService.RollDices(1, 100) <= PER; }
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+ public bool TestFM() { return DiceService.RollDices(1, 100) <= FM; }
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+ public bool TestSOC() { return DiceService.RollDices(1, 100) <= SOC; }
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+ public bool TestMF() { return DiceService.RollDices(1, 100) <= MF; }
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public IList Weapons { get; set; }
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public IList Weapons { get; set; }
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}
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}
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