|
|
@@ -0,0 +1,108 @@
|
|
|
+using System;
|
|
|
+using Microsoft.EntityFrameworkCore.Migrations;
|
|
|
+
|
|
|
+#nullable disable
|
|
|
+
|
|
|
+namespace DataLayer.Migrations
|
|
|
+{
|
|
|
+ /// <inheritdoc />
|
|
|
+ public partial class InitialCreate : Migration
|
|
|
+ {
|
|
|
+ /// <inheritdoc />
|
|
|
+ protected override void Up(MigrationBuilder migrationBuilder)
|
|
|
+ {
|
|
|
+ migrationBuilder.CreateTable(
|
|
|
+ name: "Players",
|
|
|
+ columns: table => new
|
|
|
+ {
|
|
|
+ Id = table.Column<int>(type: "int", nullable: false)
|
|
|
+ .Annotation("SqlServer:Identity", "1, 1"),
|
|
|
+ Name = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ CharacterName = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ Background = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ Experience = table.Column<int>(type: "int", nullable: false),
|
|
|
+ CC = table.Column<int>(type: "int", nullable: false),
|
|
|
+ CT = table.Column<int>(type: "int", nullable: false),
|
|
|
+ F = table.Column<int>(type: "int", nullable: false),
|
|
|
+ E = table.Column<int>(type: "int", nullable: false),
|
|
|
+ AG = table.Column<int>(type: "int", nullable: false),
|
|
|
+ INT = table.Column<int>(type: "int", nullable: false),
|
|
|
+ PER = table.Column<int>(type: "int", nullable: false),
|
|
|
+ FM = table.Column<int>(type: "int", nullable: false),
|
|
|
+ SOC = table.Column<int>(type: "int", nullable: false),
|
|
|
+ MF = table.Column<int>(type: "int", nullable: false),
|
|
|
+ CreatedDate = table.Column<DateTime>(type: "datetime2", nullable: false),
|
|
|
+ ModifiedDate = table.Column<DateTime>(type: "datetime2", nullable: false)
|
|
|
+ },
|
|
|
+ constraints: table =>
|
|
|
+ {
|
|
|
+ table.PrimaryKey("PK_Players", x => x.Id);
|
|
|
+ });
|
|
|
+
|
|
|
+ migrationBuilder.CreateTable(
|
|
|
+ name: "Weapons",
|
|
|
+ columns: table => new
|
|
|
+ {
|
|
|
+ Id = table.Column<int>(type: "int", nullable: false)
|
|
|
+ .Annotation("SqlServer:Identity", "1, 1"),
|
|
|
+ Range = table.Column<int>(type: "int", nullable: false),
|
|
|
+ Name = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ GPE = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ Type = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ Pene = table.Column<int>(type: "int", nullable: false),
|
|
|
+ Mode = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ At = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ Rch = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ Attribute = table.Column<string>(type: "nvarchar(max)", nullable: true),
|
|
|
+ CreatedDate = table.Column<DateTime>(type: "datetime2", nullable: false),
|
|
|
+ ModifiedDate = table.Column<DateTime>(type: "datetime2", nullable: false)
|
|
|
+ },
|
|
|
+ constraints: table =>
|
|
|
+ {
|
|
|
+ table.PrimaryKey("PK_Weapons", x => x.Id);
|
|
|
+ });
|
|
|
+
|
|
|
+ migrationBuilder.CreateTable(
|
|
|
+ name: "PlayerWeapon",
|
|
|
+ columns: table => new
|
|
|
+ {
|
|
|
+ PlayersId = table.Column<int>(type: "int", nullable: false),
|
|
|
+ WeaponsId = table.Column<int>(type: "int", nullable: false)
|
|
|
+ },
|
|
|
+ constraints: table =>
|
|
|
+ {
|
|
|
+ table.PrimaryKey("PK_PlayerWeapon", x => new { x.PlayersId, x.WeaponsId });
|
|
|
+ table.ForeignKey(
|
|
|
+ name: "FK_PlayerWeapon_Players_PlayersId",
|
|
|
+ column: x => x.PlayersId,
|
|
|
+ principalTable: "Players",
|
|
|
+ principalColumn: "Id",
|
|
|
+ onDelete: ReferentialAction.Cascade);
|
|
|
+ table.ForeignKey(
|
|
|
+ name: "FK_PlayerWeapon_Weapons_WeaponsId",
|
|
|
+ column: x => x.WeaponsId,
|
|
|
+ principalTable: "Weapons",
|
|
|
+ principalColumn: "Id",
|
|
|
+ onDelete: ReferentialAction.Cascade);
|
|
|
+ });
|
|
|
+
|
|
|
+ migrationBuilder.CreateIndex(
|
|
|
+ name: "IX_PlayerWeapon_WeaponsId",
|
|
|
+ table: "PlayerWeapon",
|
|
|
+ column: "WeaponsId");
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <inheritdoc />
|
|
|
+ protected override void Down(MigrationBuilder migrationBuilder)
|
|
|
+ {
|
|
|
+ migrationBuilder.DropTable(
|
|
|
+ name: "PlayerWeapon");
|
|
|
+
|
|
|
+ migrationBuilder.DropTable(
|
|
|
+ name: "Players");
|
|
|
+
|
|
|
+ migrationBuilder.DropTable(
|
|
|
+ name: "Weapons");
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|