using Domain; using Domain.Weapons; using Domain.XML_Model; using Infrastructure; using Microsoft.EntityFrameworkCore; using System.Numerics; namespace DataLayer; public static class DbContextInitializer { private static bool _isSeeded = false; public static async Task Initialize(DeathwatchDbContext context, string? filepath = null) { await context.Database.EnsureCreatedAsync(); await SeedDatabase(context, filepath); } private static async Task SeedPlayers(DeathwatchDbContext context) { if (context.Players.Any()) return; var players = new[] { new Player { Experience = 17400, CC = 52, CT = 40, F = 46, E = 45, AG = 50, INT = 34, PER = 43, FM = 43, SOC = 40, Weapons = new List { new() { At = "test", Range = 30, Attribute = "CT", Type = "RANGE" } } } }; foreach (var player in players) await context.Players.AddAsync(player); await context.SaveChangesAsync(); } public static async Task SeedDatabase(DeathwatchDbContext context, string? filesPath = null) { if (_isSeeded) return; await SeedPlayers(context); if (string.IsNullOrEmpty(filesPath)) return; var roots = new List(); GetRootsElements(roots, filesPath); await ExtractFromRootAsync(context, roots); _isSeeded = true; } private static void GetRootsElements(List roots, string filesPath) { var fileExist = Directory.Exists(filesPath); if (!fileExist) return; var xmlFiles = Directory.GetFiles(filesPath, "*.xml"); roots.AddRange(xmlFiles.Select(XmlHelper.DeserializeXmlFile)); } private static async Task ExtractFromRootAsync(DeathwatchDbContext context, List roots) { foreach (var root in roots.OfType()) { if (!context.Accessoires.Any()) context.Accessoires.AddRange(root.AccessoiresArmes); else foreach (var item in root.AccessoiresArmes.Where(item => !context.Accessoires.Any(e => e.Id == item.Id))) await context.Accessoires.AddAsync(item); await context.SaveChangesAsync(); if (!context.Améliorations.Any()) context.Améliorations.AddRange(root.Améliorations); else foreach (var item in root.Améliorations.Where(item => !context.Améliorations.Any(e => e.Id == item.Id))) await context.Améliorations.AddAsync(item); await context.SaveChangesAsync(); if (!context.Archétypes.Any()) context.Archétypes.AddRange(root.Archétypes); else foreach (var item in root.Archétypes.Where(item => !context.Archétypes.Any(e => e.Id == item.Id))) await context.Archétypes.AddAsync(item); await context.SaveChangesAsync(); if (!context.Armes.Any()) context.Armes.AddRange(root.Armes); else foreach (var item in root.Armes.Where(item => !context.Armes.Any(e => e.Id == item.Id))) await context.Armes.AddAsync(item); await context.SaveChangesAsync(); if (!context.Armures.Any()) context.Armures.AddRange(root.Armures); else foreach (var item in root.Armures.Where(item => !context.Armures.Any(e => e.Id == item.Id))) await context.Armures.AddAsync(item); await context.SaveChangesAsync(); if (!context.Assermentations.Any()) context.Assermentations.AddRange(root.Assermentations); else foreach (var item in root.Assermentations.Where(item => !context.Assermentations.Any(e => e.Id == item.Id))) await context.Assermentations.AddAsync(item); await context.SaveChangesAsync(); if (!context.Attributs.Any()) context.Attributs.AddRange(root.AttributsArmes); else foreach (var item in root.AttributsArmes.Where(item => !context.Attributs.Any(e => e.Id == item.Id))) await context.Attributs.AddAsync(item); await context.SaveChangesAsync(); if (!context.Carrières.Any()) context.Carrières.AddRange(root.Carrières); else foreach (var item in root.Carrières.Where(item => !context.Carrières.Any(e => e.Id == item.Id))) await context.Carrières.AddAsync(item); await context.SaveChangesAsync(); if (!context.Competences.Any()) context.Competences.AddRange(root.Competences); else foreach (var item in root.Competences.Where(item => !context.Competences.Any(e => e.Id == item.Id))) await context.Competences.AddAsync(item); await context.SaveChangesAsync(); if (!context.Coordonnées.Any()) context.Coordonnées.AddRange(root.Coordonnées); else foreach (var item in root.Coordonnées.Where(item => !context.Coordonnées.Any(e => e.Id == item.Id))) await context.Coordonnées.AddAsync(item); await context.SaveChangesAsync(); if (!context.Cybernétiques.Any()) context.Cybernétiques.AddRange(root.Cybernétiques); else foreach (var item in root.Cybernétiques.Where(item => !context.Cybernétiques.Any(e => e.Id == item.Id))) await context.Cybernétiques.AddAsync(item); await context.SaveChangesAsync(); if (!context.Disciplines.Any()) context.Disciplines.AddRange(root.Disciplines); else foreach (var item in root.Disciplines.Where(item => !context.Disciplines.Any(e => e.Id == item.Id))) await context.Disciplines.AddAsync(item); await context.SaveChangesAsync(); if (!context.Divinations.Any()) context.Divinations.AddRange(root.Divinations); else foreach (var item in root.Divinations.Where(item => !context.Divinations.Any(e => e.Id == item.Id))) await context.Divinations.AddAsync(item); await context.SaveChangesAsync(); if (!context.Equipements.Any()) context.Equipements.AddRange(root.Equipements); else foreach (var item in root.Equipements.Where(item => !context.Equipements.Any(e => e.Id == item.Id))) await context.Equipements.AddAsync(item); await context.SaveChangesAsync(); if (!context.Implants.Any()) context.Implants.AddRange(root.Implants); else foreach (var item in root.Implants.Where(item => !context.Implants.Any(e => e.Id == item.Id))) await context.Implants.AddAsync(item); await context.SaveChangesAsync(); if (!context.Mondes.Any()) context.Mondes.AddRange(root.Mondes); else foreach (var item in root.Mondes.Where(item => !context.Mondes.Any(e => e.Id == item.Id))) await context.Mondes.AddAsync(item); await context.SaveChangesAsync(); if (!context.Mutations.Any()) context.Mutations.AddRange(root.Mutations); else foreach (var item in root.Mutations.Where(item => !context.Mutations.Any(e => e.Id == item.Id))) await context.Mutations.AddAsync(item); await context.SaveChangesAsync(); if (!context.Pouvoirs.Any()) context.Pouvoirs.AddRange(root.Pouvoirs); else foreach (var item in root.Pouvoirs.Where(item => !context.Pouvoirs.Any(e => e.Id == item.Id))) await context.Pouvoirs.AddAsync(item); await context.SaveChangesAsync(); if (!context.Promotions.Any()) context.Promotions.AddRange(root.Promotions); else foreach (var item in root.Promotions.Where(item => !context.Promotions.Any(e => e.Id == item.Id))) await context.Promotions.AddAsync(item); await context.SaveChangesAsync(); if (!context.Seuils.Any()) context.Seuils.AddRange(root.SeuilsXp); else foreach (var item in root.SeuilsXp.Where(item => !context.Seuils.Any(e => e.Id == item.Id))) await context.Seuils.AddAsync(item); await context.SaveChangesAsync(); if (!context.Sousmondes.Any()) context.Sousmondes.AddRange(root.Sousmondes); else foreach (var item in root.Sousmondes.Where(item => !context.Sousmondes.Any(e => e.Id == item.Id))) await context.Sousmondes.AddAsync(item); await context.SaveChangesAsync(); if (!context.Traits.Any()) context.Traits.AddRange(root.Traits); else foreach (var item in root.Traits.Where(item => !context.Traits.Any(e => e.Id == item.Id))) await context.Traits.AddAsync(item); await context.SaveChangesAsync(); if (!context.Troubles.Any()) context.Troubles.AddRange(root.Troubles); else foreach (var item in root.Troubles.Where(item => !context.Troubles.Any(e => e.Id == item.Id))) await context.Troubles.AddAsync(item); await context.SaveChangesAsync(); if (!context.TypeMondes.Any()) context.TypeMondes.AddRange(root.TypeMondes); else foreach (var item in root.TypeMondes.Where(item => !context.TypeMondes.Any(e => e.Id == item.Id))) await context.TypeMondes.AddAsync(item); await context.SaveChangesAsync(); if (!context.TypesNom.Any()) context.TypesNom.AddRange(root.TypesNom); else foreach (var item in root.TypesNom.Where(item => !context.TypesNom.Any(e => e.Id == item.Id))) await context.TypesNom.AddAsync(item); await context.SaveChangesAsync(); if (!context.Talents.Any()) context.Talents.AddRange(root.Talents); else foreach (var item in root.Talents) { if (!context.Talents.AsNoTracking().Any(e => e.Id == item.Id)) await context.Talents.AddAsync(item); await context.SaveChangesAsync(); } } } }