using Infrastructure; namespace Domain.Weapons; public class FlameThrower : Weapon { public FlameThrower() { Range = 30; } public override int DamageAmount(int successDegree) { throw new NotImplementedException(); } public override int Attack(int bonusCt, int ct, string amo = null, bool? isHorde = null) { if (isHorde == true) return DiceService.RollDices(1, 5) + Utilities.Round(Range, 4); return 0; } }