using Infrastructure; namespace Domain.Weapons; public class Bolter : Weapon { public override int DamageAmount(int successDegree) { var throws = new List(); for (var i = 0; i < successDegree; i++) { var currentThrow = DiceService.RollDices(3, 10); throws.Add(currentThrow); } return throws.Sum() + 5 * successDegree; } public override int Attack(int bonusCt, int ct, string amo = null, bool? isHorde = null) { int successDegree; var ctDice = ct - DiceService.RollDices(1, 100) + bonusCt; if (ctDice > 0) successDegree = 1 + Utilities.Round(ctDice, 10); else successDegree = 0; return DamageAmount(successDegree); } }