using Infrastructure; namespace Domain.Weapons; public class Sword : Weapon { //public virtual object sword_damage() //{ // return this.RollDices(1, 10) + 3 + this.MF; //} public int FastAttack(int cc) { var damage = 0; for (var i = 0; i < 2; i++) if (DiceService.RollDices(1, 100) <= cc) damage += DiceService.RollDices(1, 10) + 3 + cc; return damage; } public override int DamageAmount(int successDegree) { throw new NotImplementedException(); } public override int Attack(int bonusCc, int cc, string amo = null, bool? isHorde = null) { return DiceService.RollDices(1, 10) + 3 + cc; } }