using Domain; using Domain.Weapons; namespace DataLayer; public static class DbContextInitializer { public static void Initialize(DeathwatchDbContext context) { context.Database.EnsureCreated(); // Look for any students. if (context.Players.Any()) return; // DB has been seeded var weapon = new Weapon { At = "test", Range = 30, Attribute = "CT", Type = "RANGE" }; var players = new[] { new Player { Experience = 17400, CC = 52, CT = 40, F = 46, E = 45, AG = 50, INT = 34, PER = 43, FM = 43, SOC = 40, Weapons = new List { weapon } } }; foreach (var player in players) context.Players.Add(player); context.SaveChanges(); } }