using Infrastructure; namespace Domain.Weapons; public class Weapon : BaseEntity { public int Damage; public int Range { get; set; } public string? Name { get; set; } public string? GPE { get; set; } public string? Type { get; set; } public int Pene { get; set; } public string? Mode { get; set; } public string? At { get; set; } public string? Rch { get; set; } public string? Attribute { get; set; } public ICollection Players { get; set; } public virtual int Attack(int bonusStat, int stat, string amo = null, bool? isHorde = null) { var ctDice = DiceService.RollDices(1, 100); return ctDice; } public virtual int DamageAmount(int successDegree) { return 0; } }