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- using Domain;
- using Domain.Weapons;
- namespace DataLayer;
- public static class DbContextInitializer
- {
- public static void Initialize(DeathwatchDbContext context)
- {
- context.Database.EnsureCreated();
- // Look for any students.
- if (context.Players.Any()) return; // DB has been seeded
- var weapon = new Weapon
- {
- At = "test",
- Range = 30,
- Attribute = "CT",
- Type = "RANGE"
- };
- var players = new[]
- {
- new Player
- {
- Experience = 17400,
- CC = 52,
- CT = 40,
- F = 46,
- E = 45,
- AG = 50,
- INT = 34,
- PER = 43,
- FM = 43,
- SOC = 40,
- Weapons = new List<Weapon> { weapon }
- }
- };
- foreach (var player in players) context.Players.Add(player);
- context.SaveChanges();
- }
- }
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