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- using Domain.Weapons;
- using Infrastructure;
- using System.Xml.Linq;
- namespace Domain;
- public class Player : BaseEntity
- {
-
- public string? Name { get; set; }
- public string? CharacterName { get; set; }
- public string? Background { get; set; }
- public int Experience { get; set; }
- public int CC { get; set; }
- public int CT { get; set; }
- public int F { get; set; }
- public int E { get; set; }
- public int AG { get; set; }
- public int INT { get; set; }
- public int PER { get; set; }
- public int FM { get; set; }
- public int SOC { get; set; }
- public int MF { get; set; }
- public ICollection<Weapon> Weapons { get; set; }
- public int Initiative()
- {
- return DiceService.RollDices(1, 10) + DiceService.Bonus(AG);
- }
- public bool TestCC()
- {
- return DiceService.RollDices(1, 100) <= CC;
- }
- public bool TestCT()
- {
- return DiceService.RollDices(1, 100) <= CT;
- }
- public bool TestF()
- {
- return DiceService.RollDices(1, 100) <= F;
- }
- public bool TestE()
- {
- return DiceService.RollDices(1, 100) <= E;
- }
- public bool TestAG()
- {
- return DiceService.RollDices(1, 100) <= AG;
- }
- public bool TestINT()
- {
- return DiceService.RollDices(1, 100) <= INT;
- }
- public bool TestPER()
- {
- return DiceService.RollDices(1, 100) <= PER;
- }
- public bool TestFM()
- {
- return DiceService.RollDices(1, 100) <= FM;
- }
- public bool TestSOC()
- {
- return DiceService.RollDices(1, 100) <= SOC;
- }
- public bool TestMF()
- {
- return DiceService.RollDices(1, 100) <= MF;
- }
- public static List<Player> LoadPlayersFromXml(string filePath)
- {
- XDocument xdoc = XDocument.Load(filePath);
- var players = from player in xdoc.Descendants("Player")
- select new Player
- {
- Name = (string)player.Element("Name"),
- CharacterName = (string)player.Element("CharacterName"),
- Background = (string)player.Element("Background"),
- Experience = (int)player.Element("Experience"),
- CC = (int)player.Element("CC"),
- CT = (int)player.Element("CT"),
- F = (int)player.Element("F"),
- E = (int)player.Element("E"),
- AG = (int)player.Element("AG"),
- INT = (int)player.Element("INT"),
- PER = (int)player.Element("PER"),
- FM = (int)player.Element("FM"),
- SOC = (int)player.Element("SOC"),
- MF = (int)player.Element("MF"),
- CreatedDate = (DateTime)player.Element("CreatedDate"),
- ModifiedDate = (DateTime)player.Element("ModifiedDate")
- };
- return players.ToList();
- }
- }
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