DbContextInitializer.cs 11 KB

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  1. using Domain;
  2. using Domain.Weapons;
  3. using Domain.XML_Model;
  4. using Infrastructure;
  5. using Microsoft.EntityFrameworkCore;
  6. using System.Numerics;
  7. namespace DataLayer;
  8. public static class DbContextInitializer
  9. {
  10. private static bool _isSeeded = false;
  11. public static async Task Initialize(DeathwatchDbContext context, string? filepath = null)
  12. {
  13. await context.Database.EnsureCreatedAsync();
  14. await SeedDatabase(context, filepath);
  15. }
  16. private static async Task SeedPlayers(DeathwatchDbContext context)
  17. {
  18. if (context.Players.Any()) return;
  19. var players = new[]
  20. {
  21. new Player
  22. {
  23. Experience = 17400,
  24. CC = 52,
  25. CT = 40,
  26. F = 46,
  27. E = 45,
  28. AG = 50,
  29. INT = 34,
  30. PER = 43,
  31. FM = 43,
  32. SOC = 40,
  33. Weapons = new List<Weapon>
  34. {
  35. new()
  36. {
  37. At = "test",
  38. Range = 30,
  39. Attribute = "CT",
  40. Type = "RANGE"
  41. }
  42. }
  43. }
  44. };
  45. foreach (var player in players) await context.Players.AddAsync(player);
  46. await context.SaveChangesAsync();
  47. }
  48. public static async Task SeedDatabase(DeathwatchDbContext context, string? filesPath = null)
  49. {
  50. if (_isSeeded) return;
  51. await SeedPlayers(context);
  52. if (string.IsNullOrEmpty(filesPath)) return;
  53. var roots = new List<Root>();
  54. GetRootsElements(roots, filesPath);
  55. await ExtractFromRootAsync(context, roots);
  56. _isSeeded = true;
  57. }
  58. private static void GetRootsElements(List<Root> roots, string filesPath)
  59. {
  60. var fileExist = Directory.Exists(filesPath);
  61. if (!fileExist) return;
  62. var xmlFiles = Directory.GetFiles(filesPath, "*.xml");
  63. roots.AddRange(xmlFiles.Select(XmlHelper.DeserializeXmlFile<Root>));
  64. }
  65. private static async Task ExtractFromRootAsync(DeathwatchDbContext context, List<Root> roots)
  66. {
  67. foreach (var root in roots.OfType<Root>())
  68. {
  69. if (!context.Accessoires.Any())
  70. context.Accessoires.AddRange(root.AccessoiresArmes);
  71. else
  72. foreach (var item in
  73. root.AccessoiresArmes.Where(item => !context.Accessoires.Any(e => e.Id == item.Id)))
  74. await context.Accessoires.AddAsync(item);
  75. await context.SaveChangesAsync();
  76. if (!context.Améliorations.Any())
  77. context.Améliorations.AddRange(root.Améliorations);
  78. else
  79. foreach (var item in root.Améliorations.Where(item => !context.Améliorations.Any(e => e.Id == item.Id)))
  80. await context.Améliorations.AddAsync(item);
  81. await context.SaveChangesAsync();
  82. if (!context.Archétypes.Any())
  83. context.Archétypes.AddRange(root.Archétypes);
  84. else
  85. foreach (var item in root.Archétypes.Where(item => !context.Archétypes.Any(e => e.Id == item.Id)))
  86. await context.Archétypes.AddAsync(item);
  87. await context.SaveChangesAsync();
  88. if (!context.Armes.Any())
  89. context.Armes.AddRange(root.Armes);
  90. else
  91. foreach (var item in root.Armes.Where(item => !context.Armes.Any(e => e.Id == item.Id)))
  92. await context.Armes.AddAsync(item);
  93. await context.SaveChangesAsync();
  94. if (!context.Armures.Any())
  95. context.Armures.AddRange(root.Armures);
  96. else
  97. foreach (var item in root.Armures.Where(item => !context.Armures.Any(e => e.Id == item.Id)))
  98. await context.Armures.AddAsync(item);
  99. await context.SaveChangesAsync();
  100. if (!context.Assermentations.Any())
  101. context.Assermentations.AddRange(root.Assermentations);
  102. else
  103. foreach (var item in root.Assermentations.Where(item =>
  104. !context.Assermentations.Any(e => e.Id == item.Id)))
  105. await context.Assermentations.AddAsync(item);
  106. await context.SaveChangesAsync();
  107. if (!context.Attributs.Any())
  108. context.Attributs.AddRange(root.AttributsArmes);
  109. else
  110. foreach (var item in root.AttributsArmes.Where(item => !context.Attributs.Any(e => e.Id == item.Id)))
  111. await context.Attributs.AddAsync(item);
  112. await context.SaveChangesAsync();
  113. if (!context.Carrières.Any())
  114. context.Carrières.AddRange(root.Carrières);
  115. else
  116. foreach (var item in root.Carrières.Where(item => !context.Carrières.Any(e => e.Id == item.Id)))
  117. await context.Carrières.AddAsync(item);
  118. await context.SaveChangesAsync();
  119. if (!context.Competences.Any())
  120. context.Competences.AddRange(root.Competences);
  121. else
  122. foreach (var item in root.Competences.Where(item => !context.Competences.Any(e => e.Id == item.Id)))
  123. await context.Competences.AddAsync(item);
  124. await context.SaveChangesAsync();
  125. if (!context.Coordonnées.Any())
  126. context.Coordonnées.AddRange(root.Coordonnées);
  127. else
  128. foreach (var item in root.Coordonnées.Where(item => !context.Coordonnées.Any(e => e.Id == item.Id)))
  129. await context.Coordonnées.AddAsync(item);
  130. await context.SaveChangesAsync();
  131. if (!context.Cybernétiques.Any())
  132. context.Cybernétiques.AddRange(root.Cybernétiques);
  133. else
  134. foreach (var item in root.Cybernétiques.Where(item => !context.Cybernétiques.Any(e => e.Id == item.Id)))
  135. await context.Cybernétiques.AddAsync(item);
  136. await context.SaveChangesAsync();
  137. if (!context.Disciplines.Any())
  138. context.Disciplines.AddRange(root.Disciplines);
  139. else
  140. foreach (var item in root.Disciplines.Where(item => !context.Disciplines.Any(e => e.Id == item.Id)))
  141. await context.Disciplines.AddAsync(item);
  142. await context.SaveChangesAsync();
  143. if (!context.Divinations.Any())
  144. context.Divinations.AddRange(root.Divinations);
  145. else
  146. foreach (var item in root.Divinations.Where(item => !context.Divinations.Any(e => e.Id == item.Id)))
  147. await context.Divinations.AddAsync(item);
  148. await context.SaveChangesAsync();
  149. if (!context.Equipements.Any())
  150. context.Equipements.AddRange(root.Equipements);
  151. else
  152. foreach (var item in root.Equipements.Where(item => !context.Equipements.Any(e => e.Id == item.Id)))
  153. await context.Equipements.AddAsync(item);
  154. await context.SaveChangesAsync();
  155. if (!context.Implants.Any())
  156. context.Implants.AddRange(root.Implants);
  157. else
  158. foreach (var item in root.Implants.Where(item => !context.Implants.Any(e => e.Id == item.Id)))
  159. await context.Implants.AddAsync(item);
  160. await context.SaveChangesAsync();
  161. if (!context.Mondes.Any())
  162. context.Mondes.AddRange(root.Mondes);
  163. else
  164. foreach (var item in root.Mondes.Where(item => !context.Mondes.Any(e => e.Id == item.Id)))
  165. await context.Mondes.AddAsync(item);
  166. await context.SaveChangesAsync();
  167. if (!context.Mutations.Any())
  168. context.Mutations.AddRange(root.Mutations);
  169. else
  170. foreach (var item in root.Mutations.Where(item => !context.Mutations.Any(e => e.Id == item.Id)))
  171. await context.Mutations.AddAsync(item);
  172. await context.SaveChangesAsync();
  173. if (!context.Pouvoirs.Any())
  174. context.Pouvoirs.AddRange(root.Pouvoirs);
  175. else
  176. foreach (var item in root.Pouvoirs.Where(item => !context.Pouvoirs.Any(e => e.Id == item.Id)))
  177. await context.Pouvoirs.AddAsync(item);
  178. await context.SaveChangesAsync();
  179. if (!context.Promotions.Any())
  180. context.Promotions.AddRange(root.Promotions);
  181. else
  182. foreach (var item in root.Promotions.Where(item => !context.Promotions.Any(e => e.Id == item.Id)))
  183. await context.Promotions.AddAsync(item);
  184. await context.SaveChangesAsync();
  185. if (!context.Seuils.Any())
  186. context.Seuils.AddRange(root.SeuilsXp);
  187. else
  188. foreach (var item in root.SeuilsXp.Where(item => !context.Seuils.Any(e => e.Id == item.Id)))
  189. await context.Seuils.AddAsync(item);
  190. await context.SaveChangesAsync();
  191. if (!context.Sousmondes.Any())
  192. context.Sousmondes.AddRange(root.Sousmondes);
  193. else
  194. foreach (var item in root.Sousmondes.Where(item => !context.Sousmondes.Any(e => e.Id == item.Id)))
  195. await context.Sousmondes.AddAsync(item);
  196. await context.SaveChangesAsync();
  197. if (!context.Traits.Any())
  198. context.Traits.AddRange(root.Traits);
  199. else
  200. foreach (var item in root.Traits.Where(item => !context.Traits.Any(e => e.Id == item.Id)))
  201. await context.Traits.AddAsync(item);
  202. await context.SaveChangesAsync();
  203. if (!context.Troubles.Any())
  204. context.Troubles.AddRange(root.Troubles);
  205. else
  206. foreach (var item in root.Troubles.Where(item => !context.Troubles.Any(e => e.Id == item.Id)))
  207. await context.Troubles.AddAsync(item);
  208. await context.SaveChangesAsync();
  209. if (!context.TypeMondes.Any())
  210. context.TypeMondes.AddRange(root.TypeMondes);
  211. else
  212. foreach (var item in root.TypeMondes.Where(item => !context.TypeMondes.Any(e => e.Id == item.Id)))
  213. await context.TypeMondes.AddAsync(item);
  214. await context.SaveChangesAsync();
  215. if (!context.TypesNom.Any())
  216. context.TypesNom.AddRange(root.TypesNom);
  217. else
  218. foreach (var item in root.TypesNom.Where(item => !context.TypesNom.Any(e => e.Id == item.Id)))
  219. await context.TypesNom.AddAsync(item);
  220. await context.SaveChangesAsync();
  221. if (!context.Talents.Any())
  222. context.Talents.AddRange(root.Talents);
  223. else
  224. foreach (var item in root.Talents)
  225. {
  226. if (!context.Talents.AsNoTracking().Any(e => e.Id == item.Id))
  227. await context.Talents.AddAsync(item);
  228. await context.SaveChangesAsync();
  229. }
  230. }
  231. }
  232. }