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- using Domain;
- using Domain.Weapons;
- using Domain.XML_Model;
- using Microsoft.EntityFrameworkCore;
- namespace DataLayer;
- public class DeathwatchDbContext : DbContext
- {
- public DeathwatchDbContext()
- {
- }
- public DeathwatchDbContext(DbContextOptions<DeathwatchDbContext> options) : base(options)
- {
- }
- public DbSet<Player> Players { get; set; }
- public DbSet<Weapon> Weapons { get; set; }
- public DbSet<Extension> Extensions { get; set; }
- public DbSet<Accessoire> Accessoires { get; set; }
- public DbSet<Root> Roots { get; set; }
- public DbSet<Extension> Extension { get; set; }
- public DbSet<Competence> Competences { get; set; }
- public DbSet<Amélioration> Améliorations { get; set; }
- public DbSet<Archétype> Archétypes { get; set; }
- public DbSet<Arme> Armes { get; set; }
- public DbSet<Armure> Armures { get; set; }
- public DbSet<Assermentation> Assermentations { get; set; }
- public DbSet<Attribut> Attributs { get; set; }
- public DbSet<Carrière> Carrières { get; set; }
- public DbSet<Coordonnée> Coordonnées { get; set; }
- public DbSet<Cybernétique> Cybernétiques { get; set; }
- public DbSet<Discipline> Disciplines { get; set; }
- public DbSet<Divination> Divinations { get; set; }
- public DbSet<Equipement> Equipements { get; set; }
- public DbSet<Implant> Implants { get; set; }
- public DbSet<Monde> Mondes { get; set; }
- public DbSet<Mutation> Mutations { get; set; }
- public DbSet<Pouvoir> Pouvoirs { get; set; }
- public DbSet<Promote> Promotions { get; set; }
- public DbSet<Seuil> Seuils { get; set; }
- public DbSet<Sousmonde> Sousmondes { get; set; }
- public DbSet<Talent> Talents { get; set; }
- public DbSet<Trait> Traits { get; set; }
- public DbSet<Trouble> Troubles { get; set; }
- public DbSet<TypeMonde> TypeMondes { get; set; }
- public DbSet<TypeName> TypesNom { get; set; }
- protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
- {
- if (!optionsBuilder.IsConfigured)
- {
- //optionsBuilder.UseSqlServer("Data Source=(localdb)\MSSQLLocalDB;Initial Catalog=ReadersDB");
- }
- }
- protected override void OnModelCreating(ModelBuilder modelBuilder)
- {
- // Player and Weapon relationship
- modelBuilder.Entity<Player>()
- .HasMany(p => p.Weapons)
- .WithMany(w => w.Players)
- .UsingEntity(j => j.ToTable("PlayerWeapons"));
- //// Extension table configuration
- //modelBuilder.Entity<Extension>().ToTable("Extensions");
- //// Accessoire table configuration
- //modelBuilder.Entity<Accessoire>().ToTable("Accessoires");
- //// Amelioration table configuration
- //modelBuilder.Entity<Amelioration>().ToTable("Ameliorations");
- // Additional configurations for XML Model classes
- modelBuilder.Entity<Extension>().ToTable("Extensions");
- modelBuilder.Entity<Accessoire>().ToTable("Accessoires");
- modelBuilder.Entity<Amélioration>().ToTable("Améliorations");
- modelBuilder.Entity<Archétype>().ToTable("Archétypes");
- modelBuilder.Entity<Arme>().ToTable("Armes");
- modelBuilder.Entity<Armure>().ToTable("Armures");
- modelBuilder.Entity<Assermentation>().ToTable("Assermentations");
- modelBuilder.Entity<Attribut>().ToTable("Attributs");
- modelBuilder.Entity<Carrière>().ToTable("Carrières");
- modelBuilder.Entity<Competence>().ToTable("Competences");
- modelBuilder.Entity<Coordonnée>().ToTable("Coordonnées");
- modelBuilder.Entity<Cybernétique>().ToTable("Cybernétiques");
- modelBuilder.Entity<Discipline>().ToTable("Disciplines");
- modelBuilder.Entity<Divination>().ToTable("Divinations");
- modelBuilder.Entity<Equipement>().ToTable("Equipements");
- modelBuilder.Entity<Implant>().ToTable("Implants");
- modelBuilder.Entity<Monde>().ToTable("Mondes");
- modelBuilder.Entity<Mutation>().ToTable("Mutations");
- modelBuilder.Entity<Pouvoir>().ToTable("Pouvoirs");
- modelBuilder.Entity<Promote>().ToTable("Promotions");
- modelBuilder.Entity<Seuil>().ToTable("Seuils");
- modelBuilder.Entity<Sousmonde>().ToTable("Sousmondes");
- modelBuilder.Entity<Talent>().ToTable("Talents");
- modelBuilder.Entity<Trait>().ToTable("Traits");
- modelBuilder.Entity<Trouble>().ToTable("Troubles");
- modelBuilder.Entity<TypeMonde>().ToTable("TypeMondes");
- modelBuilder.Entity<TypeName>().ToTable("TypesNom");
- //modelBuilder.Entity<AccessoiresArmes>()
- // .HasMany(a => a.Accessoire)
- // .WithOne()
- // .HasForeignKey(x => x.AccessoireId);
- //modelBuilder.Entity<Améliorations>()
- // .HasMany(a => a.Amélioration)
- // .WithOne()
- // .HasForeignKey(x => x.AméliorationId);
- //modelBuilder.Entity<Archétypes>()
- // .HasMany(a => a.Archétype)
- // .WithOne()
- // .HasForeignKey(x => x.ArchétypeId);
- //modelBuilder.Entity<Armes>()
- // .HasMany(a => a.Arme)
- // .WithOne()
- // .HasForeignKey(x => x.ArmeId);
- //modelBuilder.Entity<Armures>()
- // .HasMany(a => a.Armure)
- // .WithOne()
- // .HasForeignKey(x => x.ArmureId);
- //modelBuilder.Entity<Assermentations>()
- // .HasMany(a => a.Assermentation)
- // .WithOne()
- // .HasForeignKey(x => x.AssermentationId);
- //modelBuilder.Entity<AttributsArmes>()
- // .HasMany(a => a.Attribut)
- // .WithOne()
- // .HasForeignKey(x => x.AttributId);
- //modelBuilder.Entity<Carrières>()
- // .HasMany(c => c.Carrière)
- // .WithOne()
- // .HasForeignKey(x => x.CarrièreId);
- //modelBuilder.Entity<Competences>()
- // .HasMany(c => c.Competence)
- // .WithOne()
- // .HasForeignKey(x => x.CompetenceId);
- //modelBuilder.Entity<Coordonnées>()
- // .HasMany(c => c.Coordonnée)
- // .WithOne()
- // .HasForeignKey(x => x.CoordonnéeId);
- //modelBuilder.Entity<Cybernétiques>()
- // .HasMany(c => c.Cybernétique)
- // .WithOne()
- // .HasForeignKey(x => x.CybernétiqueId);
- //modelBuilder.Entity<Disciplines>()
- // .HasMany(d => d.Discipline)
- // .WithOne()
- // .HasForeignKey(x => x.DisciplineId);
- //modelBuilder.Entity<Divinations>()
- // .HasMany(d => d.Divination)
- // .WithOne()
- // .HasForeignKey(x => x.DivinationId);
- //modelBuilder.Entity<Equipements>()
- // .HasMany(e => e.Equipement)
- // .WithOne()
- // .HasForeignKey(x => x.EquipementId);
- //modelBuilder.Entity<Implants>()
- // .HasMany(i => i.Implant)
- // .WithOne()
- // .HasForeignKey(x => x.ImplantId);
- //modelBuilder.Entity<Mondes>()
- // .HasMany(m => m.Monde)
- // .WithOne()
- // .HasForeignKey(x => x.MondeId);
- //modelBuilder.Entity<Mutations>()
- // .HasMany(m => m.Mutation)
- // .WithOne()
- // .HasForeignKey(x => x.MutationId);
- //modelBuilder.Entity<Pouvoirs>()
- // .HasMany(p => p.Pouvoir)
- // .WithOne()
- // .HasForeignKey(x => x.PouvoirId);
- //modelBuilder.Entity<Promotions>()
- // .HasMany(p => p.Promotion)
- // .WithOne()
- // .HasForeignKey(x => x.PromotionId);
- //modelBuilder.Entity<SeuilsXp>()
- // .HasMany(s => s.Seuil)
- // .WithOne()
- // .HasForeignKey(x => x.SeuilId);
- //modelBuilder.Entity<Sousmondes>()
- // .HasMany(s => s.Sousmonde)
- // .WithOne()
- // .HasForeignKey(x => x.SousmondeId);
- //modelBuilder.Entity<Talents>()
- // .HasMany(t => t.Talent)
- // .WithOne()
- // .HasForeignKey(x => x.TalentId);
- //modelBuilder.Entity<Traits>()
- // .HasMany(t => t.Trait)
- // .WithOne()
- // .HasForeignKey(x => x.TraitId);
- //modelBuilder.Entity<Troubles>()
- // .HasMany(t => t.Trouble)
- // .WithOne()
- // .HasForeignKey(x => x.TroubleId);
- //modelBuilder.Entity<TypeMondes>()
- // .HasMany(t => t.TypeMonde)
- // .WithOne()
- // .HasForeignKey(x => x.TypeMondeId);
- //modelBuilder.Entity<TypesNom>()
- // .HasMany(t => t.TypeNom)
- // .WithOne()
- // .HasForeignKey(x => x.TypeNomId);
- }
- }
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