| 123456789101112131415161718192021222324252627282930 |
- using Infrastructure;
- namespace Domain.Weapons;
- public class Weapon : BaseEntity
- {
- public int Damage;
- public int Range { get; set; }
- public string? Name { get; set; }
- public string? GPE { get; set; }
- public string? Type { get; set; }
- public int Pene { get; set; }
- public string? Mode { get; set; }
- public string? At { get; set; }
- public string? Rch { get; set; }
- public string? Attribute { get; set; }
- public ICollection<Player> Players { get; set; }
- public virtual int Attack(int bonusStat, int stat, string amo = null, bool? isHorde = null)
- {
- var ctDice = DiceService.RollDices(1, 100);
- return ctDice;
- }
- public virtual int DamageAmount(int successDegree)
- {
- return 0;
- }
- }
|