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- using Infrastructure;
- namespace Domain.Weapons;
- public class FlameThrower : Weapon
- {
- public FlameThrower()
- {
- Range = 30;
- }
- public override int DamageAmount(int successDegree)
- {
- throw new NotImplementedException();
- }
- public override int Attack(int bonusCt, int ct, string amo = null, bool? isHorde = null)
- {
- if (isHorde == true) return DiceService.RollDices(1, 5) + Utilities.Round(Range, 4);
- return 0;
- }
- }
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