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- using Domain;
- using Domain.Weapons;
- using Domain.XML_Model;
- using Infrastructure;
- using Microsoft.EntityFrameworkCore;
- using System.Numerics;
- namespace DataLayer;
- public static class DbContextInitializer
- {
- private static bool _isSeeded = false;
- public static async Task Initialize(DeathwatchDbContext context, string? filepath = null)
- {
- await context.Database.EnsureCreatedAsync();
- await SeedDatabase(context, filepath);
- }
- private static async Task SeedPlayers(DeathwatchDbContext context)
- {
- if (context.Players.Any()) return;
- var players = new[]
- {
- new Player
- {
- Experience = 17400,
- CC = 52,
- CT = 40,
- F = 46,
- E = 45,
- AG = 50,
- INT = 34,
- PER = 43,
- FM = 43,
- SOC = 40,
- Weapons = new List<Weapon>
- {
- new()
- {
- At = "test",
- Range = 30,
- Attribute = "CT",
- Type = "RANGE"
- }
- }
- }
- };
- foreach (var player in players) await context.Players.AddAsync(player);
- await context.SaveChangesAsync();
- }
- public static async Task SeedDatabase(DeathwatchDbContext context, string? filesPath = null)
- {
- if (_isSeeded) return;
- await SeedPlayers(context);
- if (string.IsNullOrEmpty(filesPath)) return;
- var roots = new List<Root>();
- GetRootsElements(roots, filesPath);
- await ExtractFromRootAsync(context, roots);
- _isSeeded = true;
- }
- private static void GetRootsElements(List<Root> roots, string filesPath)
- {
- var fileExist = Directory.Exists(filesPath);
- if (!fileExist) return;
- var xmlFiles = Directory.GetFiles(filesPath, "*.xml");
- roots.AddRange(xmlFiles.Select(XmlHelper.DeserializeXmlFile<Root>));
- }
- private static async Task ExtractFromRootAsync(DeathwatchDbContext context, List<Root> roots)
- {
- foreach (var root in roots.OfType<Root>())
- {
- if (!context.Accessoires.Any())
- context.Accessoires.AddRange(root.AccessoiresArmes);
- else
- foreach (var item in
- root.AccessoiresArmes.Where(item => !context.Accessoires.Any(e => e.Id == item.Id)))
- await context.Accessoires.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Améliorations.Any())
- context.Améliorations.AddRange(root.Améliorations);
- else
- foreach (var item in root.Améliorations.Where(item => !context.Améliorations.Any(e => e.Id == item.Id)))
- await context.Améliorations.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Archétypes.Any())
- context.Archétypes.AddRange(root.Archétypes);
- else
- foreach (var item in root.Archétypes.Where(item => !context.Archétypes.Any(e => e.Id == item.Id)))
- await context.Archétypes.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Armes.Any())
- context.Armes.AddRange(root.Armes);
- else
- foreach (var item in root.Armes.Where(item => !context.Armes.Any(e => e.Id == item.Id)))
- await context.Armes.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Armures.Any())
- context.Armures.AddRange(root.Armures);
- else
- foreach (var item in root.Armures.Where(item => !context.Armures.Any(e => e.Id == item.Id)))
- await context.Armures.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Assermentations.Any())
- context.Assermentations.AddRange(root.Assermentations);
- else
- foreach (var item in root.Assermentations.Where(item =>
- !context.Assermentations.Any(e => e.Id == item.Id)))
- await context.Assermentations.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Attributs.Any())
- context.Attributs.AddRange(root.AttributsArmes);
- else
- foreach (var item in root.AttributsArmes.Where(item => !context.Attributs.Any(e => e.Id == item.Id)))
- await context.Attributs.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Carrières.Any())
- context.Carrières.AddRange(root.Carrières);
- else
- foreach (var item in root.Carrières.Where(item => !context.Carrières.Any(e => e.Id == item.Id)))
- await context.Carrières.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Competences.Any())
- context.Competences.AddRange(root.Competences);
- else
- foreach (var item in root.Competences.Where(item => !context.Competences.Any(e => e.Id == item.Id)))
- await context.Competences.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Coordonnées.Any())
- context.Coordonnées.AddRange(root.Coordonnées);
- else
- foreach (var item in root.Coordonnées.Where(item => !context.Coordonnées.Any(e => e.Id == item.Id)))
- await context.Coordonnées.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Cybernétiques.Any())
- context.Cybernétiques.AddRange(root.Cybernétiques);
- else
- foreach (var item in root.Cybernétiques.Where(item => !context.Cybernétiques.Any(e => e.Id == item.Id)))
- await context.Cybernétiques.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Disciplines.Any())
- context.Disciplines.AddRange(root.Disciplines);
- else
- foreach (var item in root.Disciplines.Where(item => !context.Disciplines.Any(e => e.Id == item.Id)))
- await context.Disciplines.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Divinations.Any())
- context.Divinations.AddRange(root.Divinations);
- else
- foreach (var item in root.Divinations.Where(item => !context.Divinations.Any(e => e.Id == item.Id)))
- await context.Divinations.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Equipements.Any())
- context.Equipements.AddRange(root.Equipements);
- else
- foreach (var item in root.Equipements.Where(item => !context.Equipements.Any(e => e.Id == item.Id)))
- await context.Equipements.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Implants.Any())
- context.Implants.AddRange(root.Implants);
- else
- foreach (var item in root.Implants.Where(item => !context.Implants.Any(e => e.Id == item.Id)))
- await context.Implants.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Mondes.Any())
- context.Mondes.AddRange(root.Mondes);
- else
- foreach (var item in root.Mondes.Where(item => !context.Mondes.Any(e => e.Id == item.Id)))
- await context.Mondes.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Mutations.Any())
- context.Mutations.AddRange(root.Mutations);
- else
- foreach (var item in root.Mutations.Where(item => !context.Mutations.Any(e => e.Id == item.Id)))
- await context.Mutations.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Pouvoirs.Any())
- context.Pouvoirs.AddRange(root.Pouvoirs);
- else
- foreach (var item in root.Pouvoirs.Where(item => !context.Pouvoirs.Any(e => e.Id == item.Id)))
- await context.Pouvoirs.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Promotions.Any())
- context.Promotions.AddRange(root.Promotions);
- else
- foreach (var item in root.Promotions.Where(item => !context.Promotions.Any(e => e.Id == item.Id)))
- await context.Promotions.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Seuils.Any())
- context.Seuils.AddRange(root.SeuilsXp);
- else
- foreach (var item in root.SeuilsXp.Where(item => !context.Seuils.Any(e => e.Id == item.Id)))
- await context.Seuils.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Sousmondes.Any())
- context.Sousmondes.AddRange(root.Sousmondes);
- else
- foreach (var item in root.Sousmondes.Where(item => !context.Sousmondes.Any(e => e.Id == item.Id)))
- await context.Sousmondes.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Traits.Any())
- context.Traits.AddRange(root.Traits);
- else
- foreach (var item in root.Traits.Where(item => !context.Traits.Any(e => e.Id == item.Id)))
- await context.Traits.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Troubles.Any())
- context.Troubles.AddRange(root.Troubles);
- else
- foreach (var item in root.Troubles.Where(item => !context.Troubles.Any(e => e.Id == item.Id)))
- await context.Troubles.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.TypeMondes.Any())
- context.TypeMondes.AddRange(root.TypeMondes);
- else
- foreach (var item in root.TypeMondes.Where(item => !context.TypeMondes.Any(e => e.Id == item.Id)))
- await context.TypeMondes.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.TypesNom.Any())
- context.TypesNom.AddRange(root.TypesNom);
- else
- foreach (var item in root.TypesNom.Where(item => !context.TypesNom.Any(e => e.Id == item.Id)))
- await context.TypesNom.AddAsync(item);
- await context.SaveChangesAsync();
- if (!context.Talents.Any())
- context.Talents.AddRange(root.Talents);
- else
- foreach (var item in root.Talents)
- {
- if (!context.Talents.AsNoTracking().Any(e => e.Id == item.Id))
- await context.Talents.AddAsync(item);
- await context.SaveChangesAsync();
- }
- }
- }
- }
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